I've been super busy fixing small but show-stopping bugs (of which a few rare one remain) as well as mapping out the details of the second level. Trying to get this demo as refined as it can be since I'll need to seek some sort of funding soon in order to keep this project alive.
I've also fully implemented several new enemy types though only two of them appear in the demo. As well, a small but annoying issue was slightly improved in regards to player jumping. Enemies now continue to aim at the ground position of the player even when they are jumping. This makes jumping a much more viable form of bullet evasion without causing baddies to fill the skies with bullets whose trajectories are difficult to parse.
So things went from this:
Which means this kind of scenario is now much more fun and enjoyable.
Get Wake of Poseidon - Early Alpha
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